http://www.youtube.com/watch?v=00gAbgBu8R4
if legit and if it does really work it will change 3d and CGI forever.
not really they are trying to get it to work together so artist wont have to start over entirely from scratch.
the point is REAL time rendering and EXTREEM detailing capabilities.
Real time rendering alone would change the world of CG in a major way. It would also make better CGI available to low budget productions. Imagine not having to watch those stupid low-budget Syfylys Saturday movies with nasty special effects anymore.
Aren't they half the point??
He avoided the issues of the computing power such visual detail would require and of costs.
I got the feeling that the technology was already there but game developers chose not to pursue that because of budgetary concerns and current computing processing power or lack thereof.
Yes and no its hard to explain think of polygonal only as surface geometry clad onto a shape and think of voxels as atoms which opens up potential for never ending detail levels like how the real world/ the whole universe is made up.Isn't it still polygonal? They just made the polygons smaller and smaller. What's fractal detailing?
Do you mean like looking in the forest and looking further in and seeing the bark and looking further in and seeing individual ridges, etc.? Continuous detailing, I think I sorta get it.
Images of the Mandelbrot set display an elaborate boundary that reveals progressively ever-finer recursive detail at increasing magnifications. The "style" of this repeating detail depends on the region of the set being examined. The set's boundary also incorporates smaller versions of the main shape, so the fractal property of self-similarity applies to the whole set, and not just to its parts.
there is still ALOT of debate wether this is appliable or not but if it is it will most def change the cg world as we know it.
it has been suggested that a mix between the poly system and unlimited detail system would be preferd tho.
anyway im sure the future will give us the answers