If this is the wrong category mods feel free to put it in the correct one.
This is an outgrowth of a discussion Bluce and I were having regarding a Doctor Who episode. In it we started briefly to look at the problems that some of the technology that is included in Science fiction shows and literature creates for the writing of plots.
One such example is the TARDIS in Doctor Who. Because it can travel anywhere and anywhen, it has the potential to render any and all decisions made by characters meaningless because if it turns out bad you can always just go back and undo it. Classic Who (before the new series) avoided this issue by having the Time Lords standing watch over the whole space-time continuum, ready to stop such actions as violations of the Laws of Time. One of the more foolish decisions made by Russell T Davies when he brought Who back was to make the Time Lords extinct - thus removing the barrier to this problem. Since then writers have had to invent a variety of different plot devices (Reapers, damaged fabric of Space-Time, Paradoxes, etc.) to allow the decisions of the characters to have meaning - by giving them permanence.
The same charge can be made against other Science Fiction franchises as well.
For example, the Star Trek transporter device. Given what we have been told about the device and what it does (converts matter to energy and energy to matter according to a computer schematic it stored when matter was converted to energy) this device could have a number of fascinating uses...
a) Ensure no one ever ages - just use Doctor Crusher's transporter trace trick from the TNG episode where the main characters were reverted to children and you can easily keep everyone at biological 18 (or whatever age is desired). And perfect heath by the same logic.
b) Take a transporter trace of people right before they go on away missions. If the redshirt gets killed just put the right amount of matter into the transporter and...BINGO...Mr. Redshirt is back exactly as he was when you took the trace.
c) Run short of shuttlecraft? No problem - convert any matter into them. Starships? Same approach.
Yes the examples get silly, but it is another example of how "miracle" tech can create merry hobb for writers.
These are two examples of "miracle" tech. I am calling it miracle tech because such technologies have the potential ability to render the plot and characters moot. As Bluce noted back in the other thread, you wind up having to use contrived scenarios or in other ways "nerf" the technology.
Any other examples you all have seen?
This is an outgrowth of a discussion Bluce and I were having regarding a Doctor Who episode. In it we started briefly to look at the problems that some of the technology that is included in Science fiction shows and literature creates for the writing of plots.
One such example is the TARDIS in Doctor Who. Because it can travel anywhere and anywhen, it has the potential to render any and all decisions made by characters meaningless because if it turns out bad you can always just go back and undo it. Classic Who (before the new series) avoided this issue by having the Time Lords standing watch over the whole space-time continuum, ready to stop such actions as violations of the Laws of Time. One of the more foolish decisions made by Russell T Davies when he brought Who back was to make the Time Lords extinct - thus removing the barrier to this problem. Since then writers have had to invent a variety of different plot devices (Reapers, damaged fabric of Space-Time, Paradoxes, etc.) to allow the decisions of the characters to have meaning - by giving them permanence.
The same charge can be made against other Science Fiction franchises as well.
For example, the Star Trek transporter device. Given what we have been told about the device and what it does (converts matter to energy and energy to matter according to a computer schematic it stored when matter was converted to energy) this device could have a number of fascinating uses...
a) Ensure no one ever ages - just use Doctor Crusher's transporter trace trick from the TNG episode where the main characters were reverted to children and you can easily keep everyone at biological 18 (or whatever age is desired). And perfect heath by the same logic.
b) Take a transporter trace of people right before they go on away missions. If the redshirt gets killed just put the right amount of matter into the transporter and...BINGO...Mr. Redshirt is back exactly as he was when you took the trace.
c) Run short of shuttlecraft? No problem - convert any matter into them. Starships? Same approach.
Yes the examples get silly, but it is another example of how "miracle" tech can create merry hobb for writers.
These are two examples of "miracle" tech. I am calling it miracle tech because such technologies have the potential ability to render the plot and characters moot. As Bluce noted back in the other thread, you wind up having to use contrived scenarios or in other ways "nerf" the technology.
Any other examples you all have seen?