Gatefan1976
Well Known GateFan
*Chuckles to himself*Honestly, to me, as you start learning more hard science, nearly all of the sci-fi shows become fantasy; same with philosophy but everything becomes fantasy. But there is a good amount of inspiration to be drawn from sci-fi.
As you say, long range sensors.One thing that has always been a miracle thing to me in space sci-fi is that the ships always manage to jump or arrive or travel through unobstructed empty space. Granted, most space is empty but still when they are traveling at high velocities and such (motivating an inconsistency later on). I mean, are they actively mapping out the region of destination in real-time prior to arriving to find a safe place to pop out, or map out things beforehand with scout ships, or just pressing a button and just blindly hoping it's empty space?
Why would it be hard? These are "relativly" close objects.Now about the inconsistency, there's one other thing that could possibly make sense which is large range sensors. Now the complexity of these sensors would have to be very high, because they'd not only be able to map out relatively static objects but dynamic objects as well along with their relative trajectories. It would have to be so taxing to figure out those things and figure out a safe path.
No, they are just not a static object looking at things light years away like we do when we look at the sky.I guess they do do this in the end and always manage to find safe places to drop out and 'jumps' maybe circumvents the issue altogether. But how are these sensors operating? Circumventing spacetime altogether? I mean, it's kind of like when you look out at the night sky, and everything star you're seeing, you're seeing them as they were years ago, not how they are now. Are the sensors circumventing the time differential altogether?
They do, they constantantly do this. It's only with new manuvers or rotating shields or so on that they fail.This brings me to my inconsistency, if they do have such complex sensors and consider the complex computer responsible for such things, when they are in battle, couldn't they always figure out when, where, and how to hit enemy ships with the computer, after sending in an initial wave to compute firepower capacity?
"Jump capability"?Couldn't they relay the information of the relative motions of the enemy ships to a ship that sends out missiles with 'jump' capacity right next to the enemy ships and just blow them up with high accuracy and just wipe the floor with the enemy?
do you mean transported or warped, because both have thier faiings that preclude such an Idea. Transporters have issues with locking on to high velocity targets and making the transported object..... "viable", and warp speed weapons are in use in the Alpha quadrant anyway.
It's not that it doesn't make sense, more like it's not viable in trek tech. I mean, consider something like "the picard manuver" where you make a limited warp jump in "combat space" and if it works you CAN do exactly what you are suggesting, but the timing has to be so precice that one failure leaves you a smear across someones shields or flys you into some kind of other solid object. It CAN be done, but not without risk.The accuracy would be high because they're getting real-time information and just have the computer compute high level precision of missile jumps to just wipe out the enemy. Sorry if none of that makes sense, ignore it then.