Which show had the best looking Stargate?

Which show had the best looking Stargate?

  • SG-1

    Votes: 9 31.0%
  • SGA

    Votes: 16 55.2%
  • SGU

    Votes: 4 13.8%

  • Total voters
    29

SG-Rocks

GateFans Noob
Season 3 Sneak Peak

Here's a sneak peak of the SG Universe Season 3 Stargate.

View attachment 2346

Looks like the SFX budget was cut a bit, eh? Snork, snork. :laughing:
 

Gatefan1976

Well Known GateFan
Here's a sneak peak of the SG Universe Season 3 Stargate.

View attachment 2346

Looks like the SFX budget was cut a bit, eh? Snork, snork. :laughing:
Thats NOT the SGU S3 stargate goddamnitt!!:beckettd:




It's the SGU Writing Rooms "build a plot" board!!:rotflmao::laughing::bradcry::mallozzicry::robertcooper:
 

Rac80

The Belle of the Ball
The Atlantis gate always gives me a fuzzy feeling down stairs when ever they start to dial it up (there must be an unstable wormhole in my shorts).
ok not going to touch that one with a ten foot pole! :p




anyway i liked the SGA gate...it looks elegant--like they had mixed form and function very well. atlantis was the high point of ancient culture! (no going to mention the one on sgpoo...it looks like a toilet seat! :P)
 

ParagonPie

Well Known GateFan
OK, I have a dirty mind but I have to get this out of my system.

Anyone else think there should be a Stargate condom brand? Yeah it would work wouldn't it. Seriously it would have a tag line like 'have an unstable vortex? Try new Ka-woosh! Coming in three types, regular which has the standard Iris protection seal, Latean which has improved sleekness for those awkward moments when he has to dial in quickly, and novelty package. All have the standard feature of glowing when fully charged.
 

Gatefan1976

Well Known GateFan
Thats NOT the SGU S3 stargate goddamnitt!!:beckettd:




It's the SGU Writing Rooms "build a plot" board!!:rotflmao::laughing::bradcry::mallozzicry::robertcooper:


THIS is the new S3 SGU stargate:

flush.jpg

I hear they have even replaced the "KAAWOOOOSH" sound!!
:vortex02::rotflmao::laughing::rotflmao::vortex02:
:sgufan:​
 

Aragon101

Illusive Deity of Fanfic
I actually like the SGU gate...

What can i say? It's one of the few redeeming factors of the show.

Here's an 'artist' rendition of a gate with a different color ;)

Hoag_HD_1_by_AlxShipyards.jpg
 

Overmind One

GateFans Gatemaster
Staff member
I still dont like it.

What can i say? It's one of the few redeeming factors of the show.

Here's an 'artist' rendition of a gate with a different color ;)
View attachment 2398

I still dont like it. Even if the SGU stargate looked like that (which it doesnt, because they dont light it like that), the design is too much different from the other two gates. Also, you cant show the SGU gate without its spinning base. Without that spinning base, its incomplete and non-operational. There can never be a Destiny-era gate orbiting in space. And whilst the lavender lighting in your picture is nice, the real one in the show does not look nice like that. The "Ancient" symbols on that gate are purely the invention of Cooper and Wright and not the creators of Stargate. A real stargate has constellations on it, like the SG-1, SGA and Stargate movie gates. :)
 

Gatefan1976

Well Known GateFan
View attachment 2398

I still dont like it. Even if the SGU stargate looked like that (which it doesnt, because they dont light it like that), the design is too much different from the other two gates. Also, you cant show the SGU gate wothout its spinning base. Without that spinning base, its incomplete and non-operational. There can never be a Destiny-era gate orbiting in space. And whilst the lavender lighting in your picture is nice, the real one in the show does not look nice like that. The "Ancient" symbols on that gate are purely the invention of Cooper and Wright and not the creators of Stargate. A real stargate has constellations on it, like the SG-1, SGA and Stargate movie gates. :)

Well......
The lack of constellations on the gates is one of the few things that makes sense to me. It makes far more sense to me to use numbers or mathematical equations on the SGU gates as they are not "galaxy specific" like the MW or Peg gates. What would make the most sense however would be for the seeder ships to use thier collected information to create "system specific" gates.
 

Overmind One

GateFans Gatemaster
Staff member
You gotta remember...

Well......
The lack of constellations on the gates is one of the few things that makes sense to me. It makes far more sense to me to use numbers or mathematical equations on the SGU gates as they are not "galaxy specific" like the MW or Peg gates. What would make the most sense however would be for the seeder ships to use thier collected information to create "system specific" gates.

For Stargate fans whose starting point is the original movie by Devlin and Emmerich, the stargate has constellations on it, and it has an inner bezel that spins within a fixed outer bezel like a rotary telephone :) When the spinning inner gate lines up with the fized outer bezel, the chevrons physically move and "lock". So, I love the look of the Atlantis gate because its so elegant and more advanced looking than the SG-1 gate (which is still my favorite), and it still "spins", but digitally. AND it had constellations on it. Since the Ori Galaxy, Pegasus and the MW were seeded with gates using constellations on the gate, why would the Destiny/seeder ship gates be different? How is it that those gates have a hand held remote to dial them, when the gates MILLIONS of years newer have an ATM sized DHD to dial them?
 

Gatefan1976

Well Known GateFan
For Stargate fans whose starting point is the original movie by Devlin and Emmerich, the stargate has constellations on it, and it has an inner bezel that spins within a fixed outer bezel like a rotary telephone :) When the spinning inner gate lines up with the fized outer bezel, the chevrons physically move and "lock". So, I love the look of the Atlantis gate because its so elegant and more advanced looking than the SG-1 gate (which is still my favorite), and it still "spins", but digitally. AND it had constellations on it. Since the Ori Galaxy, Pegasus and the MW were seeded with gates using constellations on the gate, why would the Destiny/seeder ship gates be different? How is it that those gates have a hand held remote to dial them, when the gates MILLIONS of years newer have an ATM sized DHD to dial them?

All good questions mate.
Here, let me do the writers job, someone has too:facepalm:
The way I justify it in my head is that seeing as though the Destiny gate is supposed to be the original one (possibly built when the alterans were leaving the Ori galaxy) it is more viable to use "generic" markers as you don't know the constellations of each galaxy. So, the Seed ships go out from earth and drop these "MK1" gates across the MWG. Destiny/Seeders then head to the PG, dropping more "MK1" gates.
Now, here is where the hand held stuff comes into play. It's my thought that the reason the "MK1" gates have a limited range is due to the lack of DHD to act as a combined "second power source/targeting computer" which is why they have limited range with the "PSP's" As the Alterans map the MWG, they upgrade these old gates to the "system specific" ones and combined with the new gates/DHD's, full galactic travel becomes possible.
Alterans then at some point dial destiny, travel to the PG, rinse and repeat with even better tech.
 

Overmind One

GateFans Gatemaster
Staff member
Still not making sense

All good questions mate.
Here, let me do the writers job, someone has too:facepalm:
The way I justify it in my head is that seeing as though the Destiny gate is supposed to be the original one (possibly built when the alterans were leaving the Ori galaxy) it is more viable to use "generic" markers as you don't know the constellations of each galaxy. So, the Seed ships go out from earth and drop these "MK1" gates across the MWG. Destiny/Seeders then head to the PG, dropping more "MK1" gates.
Now, here is where the hand held stuff comes into play. It's my thought that the reason the "MK1" gates have a limited range is due to the lack of DHD to act as a combined "second power source/targeting computer" which is why they have limited range with the "PSP's" As the Alterans map the MWG, they upgrade these old gates to the "system specific" ones and combined with the new gates/DHD's, full galactic travel becomes possible.
Alterans then at some point dial destiny, travel to the PG, rinse and repeat with even better tech.

It still doesnt make sense scientifically. IF those are mathematical symbols on the SGU gates, then how can simple gate addresses be assigned to them (planetary gates) AND the seeder ships? You are suggesting that the thousands of gates in the MW and the Ori and Pegasus were "upgraded" at some point? :) When you have constellations on the gates, you encapsulate a mathematical expression in a single symbol. Much like:

π = 3.1415927 (Pi)

So, what are the symbols?
 

Gatefan1976

Well Known GateFan
It still doesnt make sense scientifically. IF those are mathematical symbols on the SGU gates, then how can simple gate addresses be assigned to them (planetary gates) AND the seeder ships? You are suggesting that the thousands of gates in the MW and the Ori and Pegasus were "upgraded" at some point? :) When you have constellations on the gates, you encapsulate a mathematical expression in a single symbol. Much like:

π = 3.1415927 (Pi)

So, what are the symbols?

Well, I'm WAY out of my depth here ;)
Hmm, what about something like "spatial grid points"? we know the gate works on a 6 point + distance code system, perhaps they aplied some kind of formula to estimate the largest possible dimensions for a galaxy?

Now as to the symbols, perhaps they represent mathematical proofs like Pi as you say? We know that the "great 4 races" used the Periodic table for communications purposes, a "symbol based" math system makes sense (similar to Nordic Runes and Bind Runes) to me.

Hows that sound? :icon_e_confused:
 

Gatefan1976

Well Known GateFan
BTW, I ******* hate maths, you green blooded bastard!!:rotflmao:
 

Overmind One

GateFans Gatemaster
Staff member
Sounds great...however

Well, I'm WAY out of my depth here ;)
Hmm, what about something like "spatial grid points"? we know the gate works on a 6 point + distance code system, perhaps they aplied some kind of formula to estimate the largest possible dimensions for a galaxy?

Now as to the symbols, perhaps they represent mathematical proofs like Pi as you say? We know that the "great 4 races" used the Periodic table for communications purposes, a "symbol based" math system makes sense (similar to Nordic Runes and Bind Runes) to me.

Hows that sound? :icon_e_confused:

I agree, spacial grid points could be used. BUT, those grid points will change according to orbital patterns, stellar drift, planetary movements, etc. They would have to be dynamic. That means that a spacial grid-based gate address would be different according to the current position of said gate on said planet...following me there? The original constellation based gate with the standard symbols representing origin points allows specific locations using 7 chevron addresses. One using spacial coordinates or an algorithm instead of those systems would need to use a base 9 system (cause the gate has 9 chevrons), and gate addresses would be way larger than 9 digits.

They have escaped my total scrutiny because they have cleverly not shown ANY of the gate addresses of the gates in this show, except the one to dial Destiny. I frankly dont know how many symbols are needed to dial these gates because they have never shown it (like they did in SG-1 and SGA and to get to Destiny). For all I know, they are entering 15 digits into the console and those portable devices to dial. :icon_e_wink:
 

Tropicana

Council Member
OM1, I believe the original movie Stargate had each chevron locking, instead of just the 7th chevron in SG-1.

And I prefer SG-1 Stargate, there's something so cool about smooth stone, plus you can use a DHD, have a shield, use a Puddlejumper DHD interface and manually dial out, SGA's one looks pretty but you can't manually dial out in an emergency. SGU is just lame-ass so unimagination... it's like bad mould.
 

Gatefan1976

Well Known GateFan
I agree, spacial grid points could be used. BUT, those grid points will change according to orbital patterns, stellar drift, planetary movements, etc. They would have to be dynamic. That means that a spacial grid-based gate address would be different according to the current position of said gate on said planet...following me there? The original constellation based gate with the standard symbols representing origin points allows specific locations using 7 chevron addresses. One using spacial coordinates or an algorithm instead of those systems would need to use a base 9 system (cause the gate has 9 chevrons), and gate addresses would be way larger than 9 digits.
Yeah, I'm hearing ya dude.(I may loathe math, but I'm still a Scifi fan :D) This however comes back to needing the DHD for cross-galaxy corralative updates. Perhaps the "PSP" acts like a "local area update device" which is why the range is limited?
As to the "base 9 system", I disagree, only because the initial 7 chevrons are used for local galaxy transport and the 8th is a "transgalaxy code" and the 9th just leads to a bunch of whiney ass fuckers in a clapped out POS ship. Base 7 should work.
Overmind One said:
They have escaped my total scrutiny because they have cleverly not shown ANY of the gate addresses of the gates in this show, except the one to dial Destiny. I frankly dont know how many symbols are needed to dial these gates because they have never shown it (like they did in SG-1 and SGA and to get to Destiny). For all I know, they are entering 15 digits into the console and those portable devices to dial. :icon_e_wink:

Well, I'm currently pulling shit outta my ass faster than a stampede of diarretic camels, so I wouldn't worry dude.:rotflmao:(geez, I should write for these guys, I have thier most valued asset :P )
 

Overmind One

GateFans Gatemaster
Staff member
You are right.

OM1, I believe the original movie Stargate had each chevron locking, instead of just the 7th chevron in SG-1.

And I prefer SG-1 Stargate, there's something so cool about smooth stone, plus you can use a DHD, have a shield, use a Puddlejumper DHD interface and manually dial out, SGA's one looks pretty but you can't manually dial out in an emergency. SGU is just lame-ass so unimagination... it's like bad mould.

Thats right, each chevron locked by physically moving and locking. The SG-1 gate is my favorite :) But the SGA gate looked better to me. I really had an issue with the removal of the inner spinning bezel like the gate from the movie and SG-1 had. The spinning made me think of an old school rotary telephone, and I missed it. But it wasnt a big deal because Atlantis was cool on every level. EVERYTHING was modern and slick looking. The puddle jumpers going through those gates, and especially the space-based gates. TOO COOL!

The SGU gate is ugly. Not only that, I do not see a way they can be used without the base to spin the gate. Makes no sense at all.
 
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