JohnSN7
GateFans Noob
I am a big fan of the Mass Effect video game series. The two games currently in the series are my favorite video games ever. My avatar is even a character from Mass Effect. I could go on and on about the game, but I wanted to focus on the characters of Mass Effect and what SGU could learn from the Mass Effect characters. Note: You play as Commander Shepard, a commando. You create your own Commander Shepard and give him/her a first name. So when I refer to Commander Shepard, that's your character.
Mass Effect is a science fiction epic first and foremost. It is also proof that you can have great character development and be sci-fi at the same time. One of the core components of Mass Effect is the characters, specifically your squad mates. As Commander Shepard, you interact with these characters throughout the game as you progress on your mission to hunt down a dangerous rogue operative. These characters are very diverse and you build a relationship with them throughout the game. Dare I say it, you even have chemistry with them and make a good team. TEAMWORK. SGU has none. Most of these characters are total badasses (Wrex, Garrus!!!), but they are not "square-jawed heroes" as TPTB call any respectable character. They have flaws and some very important skeletons in their closets. And you know what? I enjoy getting to know these characters with all their badassery and all of their flaws too. I do not enjoy getting to know the SGU characters because they are not likeable.
I'll focus on one of my favorite characters: Garrus. Garrus is an alien police officer who is struggling with his job. He is fed up with the bureaucracy in his agency and unsure of whether or not he wants to remain a cop. Overall, he is polite and honorable, but he is also somewhat rebellious. Shepard helps Garrus pursue a criminal that got away from him earlier in his career. Throughout this hunt, he starts to develop a desire for personal vigilante-style justice rather than justice by law. The main character can encourage Garrus to either be judge and executioner himself or to adhere to the standards of the law. All of this is within the first game. I haven't even gone into to the second game where Garrus takes some interesting turns. Tell me this is not better character development than SGU.
What's the point to all of this developing relationships with your squadmates? Well in this game, they can die. Permanently. Mass Effect is a series. Your save files and all of your choices in the previous game are transferred to the next game so it is, in effect, your story. If someone dies in the first game (or the second game), they are dead for the rest of the series. This, combined with the fact that you bond with your squadmates, makes their deaths meaningful. Certain squadmates can live or die depending on your choices and they can be hard choices to make. Does SGU do this? No. They haven't really put the regular characters in danger. There's barely been any action in the show, after all. I don't care for the SGU characters enough to be worried about whether they will live or die. I know most of the people on this site would cheer if the Destiny blew up with all of them on it. I would be upset at the loss of a cool-looking ship that we barely got to see because of all the arguing and sex but I digress.
I apologize for the length of this. In conclusion, SGU's characters could learn from Mass Effect's characters by:
1) Having more likeable, respectable characters (who also have flaws).
2) Putting them in danger. Maybe even killing some of them.
3) The Destiny crew working as a team. And I know this one is hard, but a little camaraderie wouldn't hurt either. Actually it would help a lot; as much as it could possibly help this horrible show.
Mass Effect is a science fiction epic first and foremost. It is also proof that you can have great character development and be sci-fi at the same time. One of the core components of Mass Effect is the characters, specifically your squad mates. As Commander Shepard, you interact with these characters throughout the game as you progress on your mission to hunt down a dangerous rogue operative. These characters are very diverse and you build a relationship with them throughout the game. Dare I say it, you even have chemistry with them and make a good team. TEAMWORK. SGU has none. Most of these characters are total badasses (Wrex, Garrus!!!), but they are not "square-jawed heroes" as TPTB call any respectable character. They have flaws and some very important skeletons in their closets. And you know what? I enjoy getting to know these characters with all their badassery and all of their flaws too. I do not enjoy getting to know the SGU characters because they are not likeable.
I'll focus on one of my favorite characters: Garrus. Garrus is an alien police officer who is struggling with his job. He is fed up with the bureaucracy in his agency and unsure of whether or not he wants to remain a cop. Overall, he is polite and honorable, but he is also somewhat rebellious. Shepard helps Garrus pursue a criminal that got away from him earlier in his career. Throughout this hunt, he starts to develop a desire for personal vigilante-style justice rather than justice by law. The main character can encourage Garrus to either be judge and executioner himself or to adhere to the standards of the law. All of this is within the first game. I haven't even gone into to the second game where Garrus takes some interesting turns. Tell me this is not better character development than SGU.
What's the point to all of this developing relationships with your squadmates? Well in this game, they can die. Permanently. Mass Effect is a series. Your save files and all of your choices in the previous game
I apologize for the length of this. In conclusion, SGU's characters could learn from Mass Effect's characters by:
1) Having more likeable, respectable characters (who also have flaws).
2) Putting them in danger. Maybe even killing some of them.
3) The Destiny crew working as a team. And I know this one is hard, but a little camaraderie wouldn't hurt either. Actually it would help a lot; as much as it could possibly help this horrible show.