Okay, I am finally ready to talk about my new Oculus Rift S VR headset! I just received it on Wednesday June 5, but I was so engaged in it I have not bothered to write about it until now. A little background...my employer has provided a new Oculus Quest headset for employees to use on downtime, and that for me was my first real experience with a VR headset. I have a Google Cardboard, and also another phone-based VR headset holder, but those are NOTHING like purpose-built VR headsets. They cannot provide the tracking or experience a true VR headset gives because there are no controllers and the content is limited. I can only talk about the Oculus Quest and Rift S because I have personal experience with them. But there is also the HTC Vive and the Steam VR and the Samsung Gear and Google Daydream and others. Oculus Rift (the original one) was the VR leader in sales, and continues to be the most advanced headsets. Another note: Oculus is owned by Facebook. Don't worry, unless you WANT to be hooked into Facebook in your VR, you can just use the device without ever having to do anything with Facebook. It does not require you to have a Facebook account.
The Oculus Quest is completely wireless and independent of a PC. The Oculus Rift S is tethered to your PC and uses the power of your PC graphics card and memory. Here is a video comparing them. BTW, all virtual headsets which are tethered must connect with a PC. Mac is not supported by any of them except the HTC Vive, and the experience does not compare to the others available.
I agree completely with the video comparison. I have the opportunity to compare these two headsets on a daily basis. The Quest at work is great, but my Rift S tethered to my gaming computer is noticeably superior in experience and feel. Both units use what is called "inside out" tracking. There are 4 cameras on the Quest headset which track your movements and lock you in virtual space precisely. Every movement translates to your virtual self without lag or glitch. The Rift S has 5 cameras, with one of them being on top of the headset. This provides even more precise tracking than the Quest. Tracking might be the most important aspect of the VR experience. If tracking is off, you feel disconnected from your virtual self. But this never happens with the Quest or the Rift S. The original Rift had external tracking cameras called "towers" which were clunky and could lose tracking by things passing between the cameras and you...like say, a cat or a dog or a person in the room. But the inside out tracking has none of these issues, and no towers.
Another big difference between the Quest and the Rift S is Virtual Desktop. With the Quest, the unit is independent from your PC and you have to buy an app and do what is basically a remote session with your PC. It's clunky and not really useful. With the Rift S, you are tethered to your PC and the virtual desktop app is free with the headset. From within VR, you can see and use your desktop, watch video, send email, whatever you normally do. You can even use your mouse and keyboard (if you are touch proficient). Or, you can bring up the virtual keyboard and use your controllers to type.
In the VR world, you can do your work in a plush penthouse office with what looks like a much larger set of monitors, and can be configured how you want. If you want to see Paris or Rome out of your penthouse windows, or be in a space station Ready Room doing your work, you can have that. So, what about games? WOW. VR Games. VR games are like nothing you have experienced on a PC or even in an arcade! The Oculus controllers have haptic feedback (they vibrate). You can feel the slight vibration of a roller coaster ride, or in a car. It can be disorienting.
You have to remember, this is VR, which is a completely immersive experience. You can turn around, look up, and there is something everywhere. When you pass things, you can turn around and see them behind you. When you look over cliffs, there is the ground hundreds of feet below you. Sound is directional, and you can hear things as they would be in real life.
I have only had the thing since Wednesday, and there is a lot to say about it, but at $399.00 for the Rift S and Quest 64, believe me it is most definitely worth it! You can travel the world using Google VR with street view and other travel apps. The Quest 128 is $499.00, and if you are looking for independence, go for that. But the Rift S is a superior experience in every way, even though it is tethered. The Rift S comes with a 15 foot cable (USB 3.0 + Displayport), and I did buy an displayport and USB 3.0 extension of 6 more feet. Most of the videos showing VR seem to only show people standing and moving around in their living rooms, but the majority of games and apps can be used sitting at your desk or on your couch.
Another thing about the Oculus units is the camera passthrough. While wearing the headset, you can see the outside world by pressing the Oculus button on the controller which lets you see the world in a black and white "shadow world". This is great for picking up your coffee cup, finding your phone or whatever. The Oculus makes you set up a zone called the Guardian which you draw in your play area so that you do not bump into furniture or walls. Once established, when you are in your VR game and you approach the boundaries of your Guardian zone, you are warned in VR, and if you poke your head out of the zone, you get your passthrough view of the outside world. VERY cool.
Enough for now. If any of you have a VR headset and you want to connect with me on Oculus, PM me and I will give you my username.
The Oculus Quest is completely wireless and independent of a PC. The Oculus Rift S is tethered to your PC and uses the power of your PC graphics card and memory. Here is a video comparing them. BTW, all virtual headsets which are tethered must connect with a PC. Mac is not supported by any of them except the HTC Vive, and the experience does not compare to the others available.
I agree completely with the video comparison. I have the opportunity to compare these two headsets on a daily basis. The Quest at work is great, but my Rift S tethered to my gaming computer is noticeably superior in experience and feel. Both units use what is called "inside out" tracking. There are 4 cameras on the Quest headset which track your movements and lock you in virtual space precisely. Every movement translates to your virtual self without lag or glitch. The Rift S has 5 cameras, with one of them being on top of the headset. This provides even more precise tracking than the Quest. Tracking might be the most important aspect of the VR experience. If tracking is off, you feel disconnected from your virtual self. But this never happens with the Quest or the Rift S. The original Rift had external tracking cameras called "towers" which were clunky and could lose tracking by things passing between the cameras and you...like say, a cat or a dog or a person in the room. But the inside out tracking has none of these issues, and no towers.
Another big difference between the Quest and the Rift S is Virtual Desktop. With the Quest, the unit is independent from your PC and you have to buy an app and do what is basically a remote session with your PC. It's clunky and not really useful. With the Rift S, you are tethered to your PC and the virtual desktop app is free with the headset. From within VR, you can see and use your desktop, watch video, send email, whatever you normally do. You can even use your mouse and keyboard (if you are touch proficient). Or, you can bring up the virtual keyboard and use your controllers to type.
In the VR world, you can do your work in a plush penthouse office with what looks like a much larger set of monitors, and can be configured how you want. If you want to see Paris or Rome out of your penthouse windows, or be in a space station Ready Room doing your work, you can have that. So, what about games? WOW. VR Games. VR games are like nothing you have experienced on a PC or even in an arcade! The Oculus controllers have haptic feedback (they vibrate). You can feel the slight vibration of a roller coaster ride, or in a car. It can be disorienting.
You have to remember, this is VR, which is a completely immersive experience. You can turn around, look up, and there is something everywhere. When you pass things, you can turn around and see them behind you. When you look over cliffs, there is the ground hundreds of feet below you. Sound is directional, and you can hear things as they would be in real life.
I have only had the thing since Wednesday, and there is a lot to say about it, but at $399.00 for the Rift S and Quest 64, believe me it is most definitely worth it! You can travel the world using Google VR with street view and other travel apps. The Quest 128 is $499.00, and if you are looking for independence, go for that. But the Rift S is a superior experience in every way, even though it is tethered. The Rift S comes with a 15 foot cable (USB 3.0 + Displayport), and I did buy an displayport and USB 3.0 extension of 6 more feet. Most of the videos showing VR seem to only show people standing and moving around in their living rooms, but the majority of games and apps can be used sitting at your desk or on your couch.
Another thing about the Oculus units is the camera passthrough. While wearing the headset, you can see the outside world by pressing the Oculus button on the controller which lets you see the world in a black and white "shadow world". This is great for picking up your coffee cup, finding your phone or whatever. The Oculus makes you set up a zone called the Guardian which you draw in your play area so that you do not bump into furniture or walls. Once established, when you are in your VR game and you approach the boundaries of your Guardian zone, you are warned in VR, and if you poke your head out of the zone, you get your passthrough view of the outside world. VERY cool.
Enough for now. If any of you have a VR headset and you want to connect with me on Oculus, PM me and I will give you my username.
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